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"The Quebec Conflict" Paintball Scenario GameEvent Date: September 28, 2008
Thank you to the 80+ people who played in CDA Paintball's second major scenario
game. The weather held off the whole day and with the cloud cover it made
for a great day of paintball.
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Sunday September 28, 2036
Scenario Background
Within a year after the devastating attack by terrorist to key infrastructure
in the United States bringing the country to a standstill, congress passed the
protectionist law which briefly stated that no person will be permitted to enter
the United States of America without DNA sampling and that all members of the
country have to submit to such sampling to ensure the safety of all its
citizens....the borders were locked down no one in or out!!
Six months into this siege on our borders, free trade with the US was halted the
Canadian economy began to suffer, the dollar hit an all time low of 0.48 cents
US, the stock market crashed and Canada was in crisis. During this time
the sovereigntists of Quebec began secretly planning the revolution war, no
longer satisfied with Sovereignty-association, only an independent or autonomous
French-Canadian state will satisfy their hunger for independence! On
Wednesday May 16, 2036 the self declared Emperor of Quebec went on national TV
and put forth his intentions of liberating the eastern provinces of New
Brunswick, Nova Scotia, PEI, and Newfoundland. As part of his speech he declared
that "We, the people of Quebec, declare it our own will to be in full possession
of all the powers of a state; to levy all our taxes, to vote on all our laws, to
sign all our treaties and to exercise the highest power of all, conceiving, and
controlling, by ourselves, our fundamental law.". Their intent is to form
a fully independent Quebec nation, free of any bonds to an English-speaking
dominated federal government, to ensure the survival of the French language in
North America, allowing Quebecers to establish their nationality, preserve their
cultural identity, and keep their collective memory alive.
With a swiftness of a well oiled machine, the Emperor already having his secret
army "Quebec Liberation Army" in key location, struck a mighty blow to the
Atlantic. Taking over the power plant and air field in Labrador, and the
capitals of New Brunswick, PEI, and Nova Scotia. Once in control of the water
ways in and around the Maritimes it was not long before Quebec invaded the
island of Newfoundland. Fight as they might they could not hold back the
overwhelming force.
Where did this force come from?
Why did we not see this coming?
We must resist this invasion! But how?
With no help from the Americans, and being cut off from the west, and of course
Ontario has their own selfish reasons for not lending a hand, who will take up
the charge?
Left to our own devices, all of us in our own little way must oppose this
action!
The small pockets of resistance was no match for the QLA, but we managed to slow
them down, cause pain as well as receive it. Who knew that we could all
work together to achieve our independence slowly we gained momentum gathering
supporters in all 4 provinces working together forming a force to stop the
siege.
The Atlantic Resistance Force (ARF)!!!
As our coordinated effort began to annoy the Emperor he grew more and more
frustrated wanting to end this once and for all!!!
Friday September 26, 2036 the eve of the resistance attack; through intelligence
we have discovered that the Quebec army will be gathering a force to quash the
resistance. It is imperative that we attack before they have a chance to.
The Scenario Setup & Game Field
Players will be divided into two equal groups the Atlantic Resistance Force (ARF) and Quebec Liberation Army (QLA).
To change the format for the “Quebec Conflict” we will develop a story line that will progress through rounds of missions and not continuous play. We will create specific situations which as a group you must complete within the time limit in order to get the points for that particular mission. As the day progresses, and missions are completed the story will change, the winners will be determined by point totals from all missions completed.
These rounds will last 45 minutes with a 25 minute re spawn time. If you are hit within the re spawn time you may proceed to your re spawn location tag up and return to the game. After the first 25 minutes re spawning will not be allowed and if you are hit during the last 20 minutes of play you are eliminated and must leave the field to the safety zone. Once the round time limit has expired or all missions have been completed then play will be stopped and every one will come off the field of play, rest and relax for 30 minutes.
During this break you can reload, fuel up and mingle, get to know your mates until the next round begins. Also during this break time we will be setting up for the next round of missions. Before the beginning of each round both commanders will be given a sealed envelope with the next round mission objectives in them and their point values.
Downloadable Resources
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The Quebec Conflict Information Package A ten page document in PDF format containing scenario information and field rules. |
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CDA Paintball
Waver Form A PDF of the waver form you will be required to read & sign before you will be allowed to play. Players under 18 will also require the signature of their parent or guardian. |
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